Investigate the 2006 Election Fraud at
Democratic Underground Forum on Election Reform.
Synchronous Collaboration
The distinction between synchronous and asynchronous collaboration is
somewhat arbitrary since there is no absolute dividing line between
the two extremes. In some cases, participants receive very quick
feedback from others. In other cases, the turn-around is more delayed
(hours or days). Most systems are for asynchronous collaboration,
meaning participants do not get immediate feedback. The reason is
that WWW clients talk with servers and servers are passive, so clients
cannot use servers to communicate automatically with other clients.
Netscape's server push and client pull change this.
Synchronous (closer to real-time) collaboration capabilities are
starting to be developed despite the difficulties.
-
Extending WWW for Synchronous Collaboration by Thane J. Frivold,
Ruth E. Lang, and Martin W. Fong)
-
Rendezvous: A WWW Synchronization System by Dragomir R. Radev
-
Live Multimedia over HTTP by Jonathan C. Soo. Although not about
synchronous collaboration, live connections are required for that.
Similarly for
Hello? Can you Hear Me? - Incorporating real-time audio on the Web
by Stephen Uhler
-
A Synchronous Collaboration Tool for World-Wide Web by Tak K Woo,
Michael J Rees
-
The Upper Atmospheric Research Collaboratory: UARC
-
Interactive Hardware on the Internet mostly on WWW. Again, this
is at least half the synchronous collaboration equation, though most
are not sampled very frequently.
- Although not specifically for collaborative capabilities, an advanced
technique for supporting interactive W3 capabilities is W3Kit.
-
Beyond Hypertext: Using the WWW for Interactive Applications
-
The
Sociable Web project is making it possible to have synchronous,
hypertext conferences as part of the contents of a Web page.
- Ubique's Virtual Places (TM)
product family provides a unified communications framework offering
multimedia publishing, bulletin boards and live conferencing within a
single software architecture.
-
Interactive Endeavors are not the same as collaborative, but close
cousins.
- MOOs, MUDs, and MUSHes (Multi-User Shared Hallucination) are
real-time interactive discussions set in a text-based virtual reality
environment.
- Internet Relay Chat (IRC)
FAQ
- IRC Primer
- Chats
are multi-user synchronous systems that are primarily used for, what
else, chatting. Among the most well known chats are the IRC and
Compu$erves CB, but there are many other chat systems around the
world.
- Talker is a real
time chat system, or as good as can be expected on the current Web.
- VocalTec Web Service:
Internet Phone
-
Mobisaic: An Information System for a Mobile and Wireless Computing
Environment
- Multicast
Backbone on the Internet (MBONE)
-
Multiple User Multicast Basic Language Exchange (MUMBLE) - a
program very similar to the UNIX chat program, only the text is
transmitted over multicast IP groups allowing multiple people across
the Internet to join the conversation.
- Shared
Mosaic supports live, interactive, view-only sessions.
- Media On Demand
-
Videoconferencing groups
- Desktop
Videoconferencing Products
- WebChat is
not quite synchronous, but it's as close as standard HTTP
allows.
- Shared
Mosaic or Mosaic-sh is an extension to NCSA's WWW browser
Mosaic. Using Mosaic-sh you can conduct WYSWIS (What You See is
What I See) kinds of collaborations/meetings.
- An
Exploration of Dynamic Documents in Netscape 1.1 using
Server Push or Client Pull modes.
-
VPRO's Java GameServer uses Java.
- Java
Multiuser Environment
- Worlds
Chat
- Global
Chat
is a helper application for Web browsers that
offers the first truly real-time interactive chat capability for
the Web.
- wOrlds
is focused on the development of a next generation computer-supported
collaborative work (CSCW) framework.
-
Collaboratory for Environmental and
Molecular Sciences
has a
WebTour package which will synchronize WWW browsers, so that
when a tour "guide" changes to a new page, other "tourists" will
automatically be taken to that page on their browser.
- ReLaTe
Project (Remote Language Teaching through Multimedia
Conferencing over SuperJANET) is developing and testing video
conferencing software for use in language teaching.
-
WebTalk uses telnet to establish a synchronous, continuous
channel.
- the
Knowledge Media Institute's "Stadium" is a WWW experiment in very
large scale telepresence, using Java, RealAudio, and CU-SeeME
-
Como - a Java-based interactive communication, is much
like Habanero.
Daniel LaLiberte
(liberte@ncsa.uiuc.edu)
Last modified: Mon Aug 18 11:25:27 CDT 1997
- 1
ja
by JASSY SINGH, 1996, Jan 12
-
- 2
Time for some new MOO links
by Cameron, 1997, Apr 18
- 3
more info requested
by jesus guajardo, 1998, Feb 16
- 4
Advanced Collaboration
, 2004, Mar 29
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